STEP 5: Time to make our dragons!
- In GRAPHICS, go to and drag in Sprite at Position indented INSIDE your loop.
- Change the variable name from sprite to dragon.
- Change the image label in .Sprite() from "codester" to "dragon".
- Change the x-coordinate from 0 to x and the y-coordinate from 0 to y.
To navigate the page using the TAB key, first press ESC to exit the code editor.